McManning / Coherence

Blender viewport renderer using the Unity Engine
MIT License
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Blender 2.91 - Fix color management defaults #21

Closed McManning closed 3 years ago

McManning commented 3 years ago

Color management defaults to blowing out the colors super hard - need to default it to None instead of sRGB when using the render engine:

image

McManning commented 3 years ago

Also annoying - Color Management under the selected render engine is a setting that carries forward to all viewport render modes, not just for the render engine specifically. I really don't want some gamma post-processing shader to be applied here so TBD.

McManning commented 3 years ago

Looks like a better option is to keep Display Device to sRGB and View Transform to Raw. This makes the color profiles in the Image Editor more accurate - otherwise sRGB will be double dark.

McManning commented 3 years ago

The plugin does update the view transform now - which corrects the color space for things like the image editor / UV editor / etc. It doesn't disable this view transform when turning off Coherence - but honestly I'm not that worried. I sort of don't expect people to want to work in both something like Eevee and Coherence in the same workflow / project.