Closed McManning closed 3 years ago
Also annoying - Color Management under the selected render engine is a setting that carries forward to all viewport render modes, not just for the render engine specifically. I really don't want some gamma post-processing shader to be applied here so TBD.
Looks like a better option is to keep Display Device to sRGB
and View Transform to Raw
. This makes the color profiles in the Image Editor more accurate - otherwise sRGB will be double dark.
The plugin does update the view transform now - which corrects the color space for things like the image editor / UV editor / etc. It doesn't disable this view transform when turning off Coherence - but honestly I'm not that worried. I sort of don't expect people to want to work in both something like Eevee and Coherence in the same workflow / project.
Color management defaults to blowing out the colors super hard - need to default it to None instead of sRGB when using the render engine: