The sample mech file I'm trying to stress test with has two mains scenes - one contains the actual mech geometry and the other contains a reference to that for composition:
While loading the composition scene into Coherence - the mesh data isn't transferred because it's not digging into that referenced collection for objects to load.
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This also poses an interesting question about organizing the output scene in Unity - and how much it should replicate Blender's scene(s). I want to say that collections themselves should also be transferred over as an empty GO object type.
The sample mech file I'm trying to stress test with has two mains scenes - one contains the actual mech geometry and the other contains a reference to that for composition:
While loading the composition scene into Coherence - the mesh data isn't transferred because it's not digging into that referenced collection for objects to load.
--
This also poses an interesting question about organizing the output scene in Unity - and how much it should replicate Blender's scene(s). I want to say that collections themselves should also be transferred over as an empty GO object type.