McManning / Coherence

Blender viewport renderer using the Unity Engine
MIT License
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Add support for UVs #5

Closed McManning closed 2 years ago

McManning commented 4 years ago

Implement the UV layers as buffers to pass into Unity

McManning commented 3 years ago

Done, currently up to 4. Unity supports 8 but like...

McManning commented 3 years ago

I lied, not done apparently. It supports one UV channel for a transfer but that's it (see: Mesh.CopyMeshDataNative)

McManning commented 2 years ago

Resolved as part of the new C++ core