Closed McManning closed 2 years ago
Implement the UV layers as buffers to pass into Unity
Done, currently up to 4. Unity supports 8 but like...
I lied, not done apparently. It supports one UV channel for a transfer but that's it (see: Mesh.CopyMeshDataNative)
Mesh.CopyMeshDataNative
Resolved as part of the new C++ core
Implement the UV layers as buffers to pass into Unity