Enemy movement: sliding sound, about 1/3 second in duration
[x] Long-range hit: short, sci-fi/techno themed
[x] Missed (long-range) attack
Hero movement: short and perfectly loopable
[x] Close-range hit: short and perfectly loopable
The last 2 effects will be looped infinitely. Volume will be used to indicate the current speed/damage in the current (frame) update.
Edit: This is not an FPS, movement sound will be unnecessary complication which will also make the audio bloated. Hit sounds should be stereo (pygame doesn't support real 3D sound, so this should be enough).
Enemy movement: sliding sound, about 1/3 second in durationHero movement: short and perfectly loopableThe last
2effectswill be looped infinitely. Volume will be used to indicate the current speed/damage in the current (frame) update.Edit: This is not an FPS, movement sound will be unnecessary complication which will also make the audio bloated. Hit sounds should be stereo (
pygame
doesn't support real 3D sound, so this should be enough).