Describe the feature
When a player stops breaking a block, the progress on breaking it should remain. This would persist across an infinite number of blocks, slowly losing progress after a set time like in Terraria.
What problems does this feature solve / cause?
Adds QoL
How does this tie in to existing systems?
Mining... It's kind of in the name...
Describe the feature When a player stops breaking a block, the progress on breaking it should remain. This would persist across an infinite number of blocks, slowly losing progress after a set time like in Terraria.
What problems does this feature solve / cause? Adds QoL
How does this tie in to existing systems? Mining... It's kind of in the name...