Medarot 3, like other Medarot games, has a debug menu which was likely used by the developers. While it is likely unused, it could be a low priority task to translate after everything else in the game is translated (such as the mini-games and link screens which are not translated as of this writing).
To access, edit the state machine (C480 and C481 in WRAM) to 31 and 00 respectively. It looks like this in the Japanese version:
Note that even in the Japanese version, the debug menu seems to be unfinished and contains some issues:
VRAM is not initialized with the exception of color palettes (to color the border correctly). This has some consequences (and it is worth noting that Medarot 2's debug menu does not have these issues, but Medarot 4 has the same issues):
Sprites are not cleared when the debug menu loads (for example, notice the character sprites in the screenshot above).
Scroll registers (FF44 and FF45) are not updated. If you load a save and move on the map afterwards, the menu (and all sub-menus) will be offset.
The font tileset is not initialized; the debug menu expects the font to be already present in VRAM. That means if you load this on the title screen, which doesn't have the font loaded into VRAM, the debug menu is unreadable.
Some Japanese text is likely mislabeled. For example, スタッフロール shows up twice in the debug menu, but they do different things. The first one is a sprite viewer, which is a duplicate of こまキャラチェック earlier in the menu. The second one views the credits. There might be other examples of this as well; this is not a comprehensive list.
It is worth noting that there are various sub-menus which would need additional translating if this issue is planned to be worked on. It could also mean extensive disassembly is needed.
At the very least, the text debugging feature (the 14th option from the top, メッセージチェック) is documented:
Medarot 3, like other Medarot games, has a debug menu which was likely used by the developers. While it is likely unused, it could be a low priority task to translate after everything else in the game is translated (such as the mini-games and link screens which are not translated as of this writing).
Details about the debug menu can be found here:
https://tcrf.net/Medarot_3#Debug_Menu
To access, edit the state machine (
C480
andC481
in WRAM) to31
and00
respectively. It looks like this in the Japanese version:Note that even in the Japanese version, the debug menu seems to be unfinished and contains some issues:
FF44
andFF45
) are not updated. If you load a save and move on the map afterwards, the menu (and all sub-menus) will be offset.It is worth noting that there are various sub-menus which would need additional translating if this issue is planned to be worked on. It could also mean extensive disassembly is needed.
At the very least, the text debugging feature (the 14th option from the top, メッセージチェック) is documented:
https://tcrf.net/Notes:Medarot_3