Happens on all nightly builds since 0.4.4. Does not happen in any nightly build based on 0.4.3 or earlier, or in the retail Japanese game.
Happens on real hardware and in BGB.
Description
On the overworld map screen, when pressing B to open the menu and selecting either Medawatch, Items, or Save, the yen symbol (¥) momentarily disappears when appropriate menu screen loads. The same thing happens when exiting a menu.
This issue appears to be a result of getting rid of the old yen kanji (円) which was to the right of the monetary value, and replacing it with the new yen symbol, which is to the left.
A GIF animation is shown to demonstrate the disappearing yen symbol.
VRAM
It appears that the tilemap for the menu exists in both the background (9800-9BFF) and the window (9C00-9FFF). When the menu is opened, it uses the background tilemap, but when an option is selected and a menu screen loads, it uses the window tilemap briefly. The menu screen goes back to using the background tilemap, but exiting again briefly uses the window tilemap.
Version
Happens on all nightly builds since 0.4.4. Does not happen in any nightly build based on 0.4.3 or earlier, or in the retail Japanese game.
Happens on real hardware and in BGB.
Description
On the overworld map screen, when pressing B to open the menu and selecting either Medawatch, Items, or Save, the yen symbol (¥) momentarily disappears when appropriate menu screen loads. The same thing happens when exiting a menu.
This issue appears to be a result of getting rid of the old yen kanji (円) which was to the right of the monetary value, and replacing it with the new yen symbol, which is to the left.
A GIF animation is shown to demonstrate the disappearing yen symbol.
VRAM
It appears that the tilemap for the menu exists in both the background (
9800-9BFF
) and the window (9C00-9FFF
). When the menu is opened, it uses the background tilemap, but when an option is selected and a menu screen loads, it uses the window tilemap briefly. The menu screen goes back to using the background tilemap, but exiting again briefly uses the window tilemap.Background VRAM
Window VRAM
Save
Any save that has access to the menu (i.e. winning the first two Robattles and saving) should be enough but a save file is attached anyway. Medarot 3 - Kabuto Version (Japan) (EN 0.4.4-20230807).sav.zip