Closed VariantXYZ closed 4 months ago
Robattle 'encounter' screen needs to be disassembled to map names correctly.
Robattles will need to load bot names 'normally' in robattles since names should be within valid length.
Gift Medal action needs to be disassembled to make sure buffers are symbolized.
12:5cce
11:5FE9 for controlling the 'loading' screen flashing (sets the attribute).
Easier to edit the LinkTransferringDataLoadScreen tileset directly, but then we're limited to 6 (maybe 7, if we allow for increasing the tileset size).
11:5709 is link encounter screen setup (load terrain and name)
Closes #169