Open Dhranios opened 3 years ago
Idea: different boss/top floor based on your floor clear count I was thinking, eg, master+crazy/universe-broken floor at floor 50+ and shroobs/shroob castle-themed floor on lower floors.
Would like opinions on this though.
New items:
TOAD DIALOGS: First time: Oh my, this tower is so creepy... Huh? (single) Yes, NAME! You finally came! (multiple) Yes! You finally came! Do you know this tower by any chance? CHOICE: I'm familiar with it. No, what is this?
CHOICE 1: Alright, saves me some time. Here is the key to the elevator. Turn on lights Talk to me if you need a break.
CHOICE 2: This is the Thrill Tower, a challenge for ghostbusters all over the world. Nobody can map this place out, it changes every time! Each floor is filled to the brim with ghosts, you got your work cut out fighting them all. You can still search furniture to find hearts, or, for the less lucky, poison mushrooms, but no money. All money is carried by the ghosts. These ghosts are clever, they mix and match as they please. You can end up with rooms where you need all elements to clear it... Lucky for you, each floor has elemental sources of all kinds, and I see you already have the element medals with you! Do be careful, as every ghost you encounter in other mansions can be in here. Also, if you manage to get to the fifth floor, the ghosts become stronger! W-when I first arrived, the elevator was unlocked, and I thought I could find a room to sleep in, and I ran into a ghost who held a key, and in pure panic I ran through it and grabbed the key! I ended up hiding in a closet until the ghosts vanished, and when I got back to the elevator, they locked it! I tried the key, and it seemed to match, so I went back to the lobby and locked the elevator again, to not make the ghosts aware I left, and I noticed the key almost broke! I think when you unlock the door, the key will break and be unusable... If you think you reached your limit, go to the roof. I saw Mario go there when I entered the tower. Let's see, is there anything else...? I think that's it... Here is the key to the elevator. Turn on lights If you need to know how you currently stand, talk to me!
REPEAT NO FLOORS DONE: Well? What are you waiting for? Go take the elevator!
REPEAT FAILED: Oh no... The ghosts found a way to blast you back to the lobby, and locked the elevator... I guess that's it... There's nothing left to do in here... You should go back to E. Gadd and talk about this. (E. Gadd) You've returned? Well, how did the tower go? Hm? What's this? You're locked out? How terrible! You won't be able to get Mario back! I'll tell you this. I'll repair the key you used, but you may have to start over again. It's a costy process, so it's going to take everything you have. Resets ghost health, floor count and money grabbed, but make toad happy It was this... then a little bit there... There we go! Give key Remember to know your limits.
ROOF CLEARED REPEAT: Oh... my... gosh! You did it! You captured all the ghosts! PLEASE, you have to tell me what the view was like! Oh... clouded, huh? That's too bad... Anyway, all that's left is getting Mario out of this place.
OTHER REPEAT: Whoo-hoo! You cleared the floor! Next up, floor X! Ask to save
FIRST ELEVATOR RIDE: NAME, kiddo, I got some disturbing news. I found out that the button for the roof is broken, and the needed piece is somewhere on one of the lower floors. It seems to move, so a ghost is holding it. When you get it, you'll be able to go to the roof. Be careful, these ghosts are sneaky. If you take too long, they might do something horrible. I'll make the Gameboy Horror show how much time I think you have left. Be careful, NAME.
GHOST PORTRIFICATIONIZER: Whatever you have brought back to the lab sure is powerful... I can hear the Poltergust struggling from here! Quickly put it in the old Portrificationizer before the Poltergust sustains damage!
Creation and Destruction: Master Hand and Crazy Hand ??? years old The embodiment of the primal forces of the universe. These guys are as old as the universe itself, if not older. Legend says there are other universes, accessible only to those with the power to rip a hole in reality itself, which they can access.
Health: 2000 each
Ranking: damage 50+, 49-20, 19-6 and 5-0 for bronze, silver, gold, platinum (latter only with 3ds remake add-on enabled)
SecondFleeState:
Shows heart when: Hit by a spike ball (occasionally thrown by Master Hand, and flying out of Crazy Hand's void)
After Poltergust escape, if other is not fleeing (triggers for whichever hand is escaping the poltergust; if one escapes, but the other is still fleeing, the one waits out of range for the players for the other to escape):
Half health changes:
Both at half health: (+ solo half health changes)
One defeated, but not the other: (+both at half health; regardless if the remaining one is at half health; (not the solo half health changes, unless the remaining one is at half health))
Scan message:
Extraterestrial Haunt: Bouldergeist ??? years old. Covered in boulders, his body looks like the starry night sky. It's truly a sight to behold, but it may be the last thing you'll see.
Health: 500
Ranking (escaped suction count): 5+, 4-3, 2-1, 1 for bronze, silver gold and platinum (latter being 3ds remake only)
The battle plays like in mario galaxy, turning slowly to the nearest player, like bowser, and throwing red, small heart dropping stones (not in portrait battle), rather than gold, coin dropping ones. Bomb Boos when vacuumed on, act like a ball that hones in on you, until you stop vacuuming. Needs 5 hits, rather than 2 to lose all boulders, and regains his boulders if not hurt for too long. The last hit makes him vulnerable and fly around, shoot a Bomb Boo at his uggla makes him receptable to the vacuum. Once health hits 250, he escapes, entering his second phase.
Scan message: "Puny human..." (plural, humans)
Bouldergeist appears a floor above the "ghostly galaxy" floor.
Special room types: Balcony: can only spawn at the far edges of the tower, shows the surrounding purple fog. Hallway: a long, slender room that goes through at least 1/3rd of the tower. Always the first room after the elevator. They're wider than in the normal mansion. Roof: Size 3x3, extends down to whole size of the tower; elevator vanishes into the floor once everyone leaves it.
Special floors: (can only be selected once per save data) Ghostly Galaxy: Waltz of the Boos plays, several locked doors, and a hardcoded layout. Not ghost catching-focussed, but puzzle focussed. Bomb Boos introduced to the players (they enter the normal-floor spawn pool afterwards). Use bomb boos, and elemental ghots to reach places beyond your vacuum reach. Shoot a switch to flip gravity, etc.
Trophy tasks:
Unlocked when clearing all tasks: Polterpup amiibo: empty, unsearched furniture has a small chance to contain a gold bone
Extra gallery, using the smallest beta gallery (unicorn statues, 15 paintings space): back room: master hand and crazy hand leftmost: evershade tower ghosts rightmost: last resort tower ghosts other 12: N/A, maybe add different boss based on floor count, or small chance to face a boss on a floor, instead of normal ghosts.
Additional add-ons, which only add things to the thrill tower:
Evershade Tower:
Ghosts:
Objects:
Items:
Last Resort Tower:
Ghosts:
Objects:
Items:
Rooms:
Other: