Closed Dhranios closed 2 years ago
This will be fixed by adding the line execute if entity @s[tag=hang_up] as @a[gamemode=!spectator,tag=gameboy_horror,tag=!looking_at_map] run function luigis_mansion:entities/player/animation/set/none
in luigis_mansion:items/gameboy_horror/answer
between lines 5 and 7.
(Will do this when I get back home.)
Additional issue: the looking around animation before answering is set even when looking at the map, this should be excluded.
This affects all players in the map, it should target everyone for setting to none. Affects both end of dialog, and hanging up.
A relog fixes it.