E. Gadd correctly is set to talk, but no dialog triggers. Cause: missing ghost_portrificationizer_room_dialog tag (normally set when Dialog score is 1, but return message is a special case where the score is set to 529).
Additionally, he doesn't nod at the start of the return message.
E. Gadd correctly is set to talk, but no dialog triggers. Cause: missing
ghost_portrificationizer_room_dialog
tag (normally set when Dialog score is 1, but return message is a special case where the score is set to 529).Additionally, he doesn't nod at the start of the return message.