Closed Dhranios closed 2 years ago
Cause: scoreboard players set @s[scores={Dialog=150}] ScareType 2 Should be ScareType 3.
scoreboard players set @s[scores={Dialog=150}] ScareType 2
Has no lasting or audiotory effects, only forcing player to look up for a little bit.
Cause:
scoreboard players set @s[scores={Dialog=150}] ScareType 2
Should be ScareType 3.Has no lasting or audiotory effects, only forcing player to look up for a little bit.