What is the feature you want to see?
Add camera movement to the cutscenes/dialogs in the map, matching the camera behavior of the original game.
Why would you like this feature?
Accuracy.
Additional context
Notes:
The boss opening cutscenes are actually not cutscenes, but boss behavior; this should be changed. Doing so requires a rewrite of those ghosts' AI to be disable-able. The only ghost that already KINDA does this is gold ghosts. So a larger underlying task looms ahead: Restructure ghost AI. See #87. -Done
Change First Key to actual cutscene, rather than entity behavior. -Done
To do:
[ ] Allow moving model around while stop_model is in effect
[ ] Prevent stop_model from changing room number
[x] Add method of removing stop_model and returning to the model
[ ] Animations which move player should not move the camera, but should move the model
To add camera movement to:
[ ] First Entrance (new)
[ ] First Key
[ ] Meet E. Gadd
[ ] Falling Chandelier (new)
[ ] Paintings
[ ] Chauncey Let's Play
[ ] Chauncey
[ ] Chauncey Opening
[ ] Move Storage Room Wall
[ ] Release Boos
[ ] Melody Pianissima Composer
[ ] Melody Pianissima Game
[ ] Spot Graveyard (new, unused)
[ ] Bogmire Ready (new)
[ ] Bogmire
[ ] Bogmire Opening
[ ] Mario's Painting
[ ] Mario's Painting Repeat
[ ] Astral Hall Ambush
[ ] Observatory Path (new)
[ ] Twins
[ ] Madame Clairvoya (camera in front of clairvoya, unless the player is in front, then to the side)
[ ] Mario Item (camera in front of clairvoya, unless the player is in front, then to the side; camera far in front during spirits section)
What is the feature you want to see? Add camera movement to the cutscenes/dialogs in the map, matching the camera behavior of the original game.
Why would you like this feature? Accuracy.
Additional context Notes: The boss opening cutscenes are actually not cutscenes, but boss behavior; this should be changed. Doing so requires a rewrite of those ghosts' AI to be disable-able. The only ghost that already KINDA does this is gold ghosts. So a larger underlying task looms ahead: Restructure ghost AI. See #87. -Done Change First Key to actual cutscene, rather than entity behavior. -Done
To do:
To add camera movement to:
To consider: