This is a failing test. If you use SendAsync to send over 1016 bytes of binary data the result presented to the client from the WebSocket4Net library is incorrect.
Only the first 1016 bytes of the array is populated. The bug can be seen plain as day in:
This is a failing test. If you use SendAsync to send over 1016 bytes of binary data the result presented to the client from the WebSocket4Net library is incorrect.
Only the first 1016 bytes of the array is populated. The bug can be seen plain as day in:
https://github.com/kerryjiang/WebSocket4Net/blob/master/WebSocket4Net/WebSocketCommandInfo.cs#L123