Would it be possible to target Gamecube builds of the game in the future? My understanding the only hurdle for it would be that the GameCube has lower memory, which hopefully still fits within the budget, and lower clocks that would mean an even slower special stages (But I also understand there's a GX rendered version of the special stage planned?)
The game currently barely fits inside the Wii's memory. Some GC specific memory allocations will be needed (like storing things in audio ram).
On the Wii, you can read data from an SD card or USB drive, but GC would need an SDGecko, which unfortunately isn't supported on Dolphin (there are Wii homebrews that enable loading gamecube ones, but I don't know if this works).
While the Wii handles software rendering pretty well, I'm not sure if the GC can run it at full speed, so implementing a complete GX renderer may be needed (for both 2D and 3D).
However, making a GC port would benefit the Wii port since most of the hardware is identical.
Any help is welcome :)
Would it be possible to target Gamecube builds of the game in the future? My understanding the only hurdle for it would be that the GameCube has lower memory, which hopefully still fits within the budget, and lower clocks that would mean an even slower special stages (But I also understand there's a GX rendered version of the special stage planned?)