There are currently no unit tests for breaking changes that might be introduced through updates to TF2, crates we are currently using, or even future refactors of the code base. I think that creating some tests for at the very least critical functions would be a good idea.
There are currently no unit tests for breaking changes that might be introduced through updates to TF2, crates we are currently using, or even future refactors of the code base. I think that creating some tests for at the very least critical functions would be a good idea.