We need to handle income levels and recurring credits in the application.
Currently, positive and negative PR (public relations) is given out to each country based on actions taken during the game. At the end of the round, this PR is tabulated and affects the income level of the country. There is a hash in the games controller for managing how many credits each country gets for their current income level status. This should be improved and stored somewhere so that it can be updated if needed.
Also, we need to support Recurring Credits or One-time credits. Sometimes, a country may use a technology card which constantly gives them additional credits per turn or just bonus credits for the next turn. This needs to be stored somewhere and added to the totals so that Human Control just needs to know how many credits to deliver to a country.
We need to handle income levels and recurring credits in the application.
Currently, positive and negative PR (public relations) is given out to each country based on actions taken during the game. At the end of the round, this PR is tabulated and affects the income level of the country. There is a hash in the games controller for managing how many credits each country gets for their current income level status. This should be improved and stored somewhere so that it can be updated if needed.
Also, we need to support Recurring Credits or One-time credits. Sometimes, a country may use a technology card which constantly gives them additional credits per turn or just bonus credits for the next turn. This needs to be stored somewhere and added to the totals so that Human Control just needs to know how many credits to deliver to a country.