Closed tomreyn closed 8 years ago
This turned out not to be reproducable by anyone and the stack does not give too much information. I close this now.
I agree - I have not been able to reproduce this since, and the output is very generic (memory corruption) so it's not too useful to retain this report.
On January 07 I used the Windows 64-bit snapshot build of 35f3b2f (rev 5373, build 144) on Windows 10 running on atibox to take part in a larger multi-player game. Somewhere around the middle of the game, I suddenly got disconnected.
Unfortunately, no useful information to further analyse this issue is available at this time. For completeness, the console output is provided below.
Softcoder suggested that "it is possible (likely) that the [..] assembly stuff for Streflop makes it not stable for x64 Windows".
This bug report is not meant to analyse this incident further, but just to serve as a reminder that more testing needs to go into Windows 64-bit builds before we release.