MegaGlest / megaglest-source

MegaGlest real-time strategy game engine (cross-platform, 3-d)
http://megaglest.org/
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mini-map in game is not always proportionate to map geometry #165

Closed andy5995 closed 7 years ago

andy5995 commented 7 years ago

The mini-map is not proportioned correctly unless the actual map is a square.

It doesn't cause much problems on 128x256 maps, I think, but on maps with a higher difference of dimensions it can become more challenging to use the mini-map.

titiger commented 7 years ago

That's true, but what should we do ? The map area should have a fixed size for GUI overlays and general GUI layout. So if we try to keep the proportions, we maybe only use a small part of the mini map area. Showing only a part of the map and make the mini map scrollable is too complicate at this point. I say we keep it as it is and I say this is not a bug. maybe a feature request, but its not every likely that it will be done one day.

andy5995 commented 7 years ago

I don't know how to best fix it.

I saw that this issue was first posted in the feature request forum. Here is the link for future reference: Ingame minimap should keep the aspect ratio

You've classified this as a feature request, not a bug, so...

Closing...