MegaGlest / megaglest-source

MegaGlest real-time strategy game engine (cross-platform, 3-d)
http://megaglest.org/
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Make the "meeting point" arrow always visible #239

Open Rampoina opened 2 years ago

Rampoina commented 2 years ago

Fixes #238

titiger commented 2 years ago

I don't like the always visible arrow that much maybe you can suggest something else ? Something like slightly transparent arrow on start and less transparent on target ? maybe combined with thinner arrows ? Maybe show a screenshot(s) so We can quickly decide together if its good.

Rampoina commented 2 years ago

@titiger First of all, as I've discussed with you this is a usability issue. If you don't see where the arrow goes you may wonder if you set the "meeting point" at all, causing users to doubt themselves and having to re-set "meeting points". Usability > (subjective) taste

Second of all, if we're talking exclusively aesthetics the arrow is ugly, always visible or not. The prettier solution would be to use a flag like in 0ad.

Third of all, I've already sent screenshots with 2 different prototypes (one of which is the last commit) on the irc channel:

Here's an animated "meeting point" indicator I made