MegaGlest / megaglest-source

MegaGlest real-time strategy game engine (cross-platform, 3-d)
http://megaglest.org/
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Game goes OOS shortly after player rejoins (when rejoin is enabled) #255

Open andy5995 opened 1 year ago

andy5995 commented 1 year ago

We enabled rejoin on ZetaGlest but didn't fix the OOS issue.

I wonder if now that #155 is fixed, that would help...

andy5995 commented 1 year ago

We tried today, but didn't even get an option to rejoin the game setup of a running game (server was not accepting players)

A little extra history, maybe with some clues, man

https://github.com/glest/glest-source/issues/5#issuecomment-359230661

https://github.com/glest/glest-source/issues/21

Ways to simulate lag for testing

https://wiki.linuxfoundation.org/networking/netem

or

@Rampoina

I just did pkill -SIGSTOP megaglest and then after a few seconds pkill -SIGCONT megaglest

cc @Jammyjamjamman

andy5995 commented 1 year ago

You can see up above the option is enabled

image