Open Necrofox91 opened 6 years ago
Why do you refuse to provide the information the issue template asks for?
The developers need to know what version of the program your are seeing this in, operating system, java version, a description with steps to reproduce in a provided saved game, screenshots always help, and then the megamek log from your game in case the program is reporting any errors.
This is a give and take kind of mutual respect thing (this goes to everyone not just Necro). If you want the devs to put any effort into fixing your bug, put at least "some" effort into your bug report, vagueness never helped fix anything. Follow the issue template please and thank you.
Sorry. Always forget something. It is 0.44.0 Stable.
And I think I also saw it when playing around in 0.45.1 two, three days ago but I'm not sure. I'm waiting until I finish my current campaign before I switch versions.
In order to see what's going on, we need, at the very least, a save game which shows the problem you're describing.
As a workaround, you can always switch to non-isometric view when looking at the flight line.
Unfortunately, the behavior of isometric view breaks down when it comes to high elevations.
Ok, don't worry about it. Next time I see it I will try to get an image capture. Though I don't know much about the save since once you launch your mission the terrain is kinda randomized.... There is a way to save mid-battle in MegaMek right???
Yes. File -> Save.
Ok just tested it on 0.45.1 Snapshot. Here is the file with two aeros.... And two more that I had self-destruct. Only I went with a stupidly large map to make sure it happened. 100x100 Aero.sav.gz
Okay. Naive question. Wouldn't it be possible to just have the Aero pathing line also be isometric??? Though who knows how that would actually look like. Maybe we can include non-euclidean graphics in MegaMek when using Aeros...
Update and still seeing this.
versus
Save to come.
Okay couldn't find an open issue on this so here it is. In isometric view and with different height hexes (try it out in a hills map) the aero path line is wonky... Basically it doesn't quite correlate to the actual path taken, or more properly it does't "look" like it does. Hope this helps. Somehow...