MegaMek / megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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Feature Request: Stray Shots unofficial option #1367

Open MGM175 opened 5 years ago

MGM175 commented 5 years ago

Is it possible, to add ricochets to hit objects/hexes/adjacent targets, along with required mechanic(s) to make it work?

The idea was inspired from HBS BatteTech: Urban Warfare and 1.6 patch for base game.

Stray Shots and Collateral Damage - The battlefield is more dangerous than ever! Stray shots now have the chance to hit nearby buildings - and you won’t want one of your units standing on one when it collapses. In addition, stray shots have the chance to hit nearby enemies in the line of fire. This is true for the opposing force too, so watch your spacing. Note that this feature is not available in multiplayer.

https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-update-1-6-and-urban-warfare-paid-expansion-release-notes.1185476/

NickAragua commented 5 years ago

Luckily, we don't need to make up our own rules, we can "simply" implement the rules from TacOps Missed Shots on page 81 of TacOps.