MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Is it possible, to add ricochets to hit objects/hexes/adjacent targets, along with required mechanic(s) to make it work?
The idea was inspired from HBS BatteTech: Urban Warfare and 1.6 patch for base game.
Stray Shots and Collateral Damage - The battlefield is more dangerous than ever! Stray shots now have the chance to hit nearby buildings - and you won’t want one of your units standing on one when it collapses. In addition, stray shots have the chance to hit nearby enemies in the line of fire. This is true for the opposing force too, so watch your spacing. Note that this feature is not available in multiplayer.
Is it possible, to add ricochets to hit objects/hexes/adjacent targets, along with required mechanic(s) to make it work?
The idea was inspired from HBS BatteTech: Urban Warfare and 1.6 patch for base game.
https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-update-1-6-and-urban-warfare-paid-expansion-release-notes.1185476/