MegaMek / megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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RFE: Option to Suppress Fire, Smoke, Out of Fuel, and Smoke Drift Messages #226

Closed scJazz2 closed 8 years ago

scJazz2 commented 8 years ago

Perhaps, there could be an option to suppress these messages. It does take awhile to transmit them.

700 lines for stuff is burning, smoky, etc. 29K of data.

And the sad truth is this isn't even the worst I've seen.

IGiveUHellFire.txt

arlith commented 8 years ago

29K of data that can compress down to 2.3kB. I get what you're saying, but I don't know that this is really worth spending time on. Trust me, there's more time spent on other things than on transmitting the report text (making fire processing work faster was one of the first things I fixed with MM).

scJazz2 commented 8 years ago

Re-Open... it isn't about the packet size. Do you know how many scrolls it takes to get to the bottom of the Round report. And again 700 events isn't even close to the top. Plus... none of that data is compressed in the GameLog.html.

If you don't want to do it fine. Re-Open and leave it alone.