Open visplaneoverflow opened 8 years ago
Worth noting : A few canon units are rendered unusable until the booby trap is functional - the Buffalo Drone Bomb and the Bullet Suicide Drone.
Some of the Jihad Chaos Campaign and Turning Points scenarios have booby-trapped buildings in them. When the booby trap equipment gets implemented, I'd like to see it allowed for installation in buildings/turrets so that these scenarios can function properly.
Any update on this? It was supposed to be in 0.42 but we're closer to 0.44 now.
Was it implemented? I have tried to use Booby Trap on 0.47 but it was not worked.
Not implemented for play only construction.
I too would like functional booby traps.
I swear they used to work decades ago. And they don't seem like they would be too far out. Borrow the engine explosion damage code. Modify to match the Booby trap damage profile. Add a big red shiny button that can be pressed in the firing and the physical phase. (Or an on off toggle in the systems tab. Or an actual big red button in the extra's tab.)
EDIT: That went over my head way faster than I thought it would. Unassigned.
Alright. I'm going to be shamelessly over ambitious and assign this to myself.
There are essentially 4 kinds of booby trap
At this point in time, type 4 just isn't going to happen, because we don't have mobile structures yet. Type 3 is going to be complicated. Type 1 and 2 seem reasonably straight forward (I'm jinxing this and I know it).
Currently construction data is implemented for creating units with booby traps but they are not yet functional.
The source is TacOps page 297.
Booby traps have a couple of unique features, namely that they can be activated on either the weapon or physical phase and explode like an artillery blast, doing the unit's engine rating in damage on the same hex, half that at 1 hex distance, half again at 2 hexes, half again at 3 hexes, and zero damage at four hexes. There are some more complicated rules for airborne booby traps. Combine with Drone Operating System for a remote bomb :D