Closed Tecmes closed 3 years ago
Happening still with 49.2+410. Tried with default options. Game not starting, unplayable.
The "None" PlayerColour errors shouldn't occur, but is not the cause. That's a message that writes only when parsing fails, and it then sends the fallback instead. I'd like a campaign file with customs to assist in bugfixing the player colour parsing bug.
OK. I thought it could be an issue because the color picker has a strange behaviour. Depending on the camo chosen, when you click to change it, sometimes it has the color selected, sometime a seemingly random page, sometime none at all. Not a bug per se, but was odd. Yet indeed that issue appears before i even attempt to launch the game, so could hardly be criticial...
Anyway, here's a save, though I kind of suspect that it will start for anyone but me... not_starting.sav.gz
Note that a simple standalone MM game works. The above savegame, started in standalone MM, doesn't work, with the same issue of being stuck in the Transmitting game data stage.
Interesting... you somehow have a player with a non-set camouflage. That shouldn't be possible...
Note that a simple standalone MM game works. The above savegame, started in standalone MM, doesn't work, with the same issue of being stuck in the Transmitting game data stage, with a more interesting log error, here: megameklog.txt
From the Log
Exception in thread "Packet Pump" java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 8 at megamek.common.LandAirMech.addBomb(LandAirMech.java:2009) at megamek.common.LandAirMech.addEquipment(LandAirMech.java:2059) at megamek.common.IBomber.applyBombs(IBomber.java:139) at megamek.server.Server.checkEntityExchange(Server.java:2633) at megamek.server.Server.executePhase(Server.java:2591) at megamek.server.Server.changePhase(Server.java:2194) at megamek.server.Server.endCurrentPhase(Server.java:2729) at megamek.server.Server.checkReady(Server.java:1979) at megamek.server.Server.handle(Server.java:31264) at megamek.server.Server$PacketPump.run(Server.java:183) at java.base/java.lang.Thread.run(Thread.java:829) c:Contents of Send Queue: c:Contents of Send Queue: client: died
Already looking into the pair. Found the colour camouflage bug in MekHQ, now looking into the array index one.
Just to confirm: removing the one LAM from the roster (as well sa setting a color for the group missing its camo) allows the game to start!
That is correct and will fix the two issues raised here. I just merged the LAM Bomb error fix, but there's still the original problem that I don't know the region of the code well enough to handle so I'm opening a new bug for that.
[49.2 "small unit fix" release] Got a game generated by StratCon that won't start. It hangs at "transmitting game data". Here's the log, which has a lot of colour errors. I tried changing the colours of the team, and I note that two groups had none selected when trying to change it. However it didn't change the issue of the game non-starting.
megameklog.txt