MegaMek / megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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RFE: Additional Building & Tree Sprites to add map flavour using 'Building Fluff' or 'Fluff' #3037

Open UlyssesSockdrawer opened 3 years ago

UlyssesSockdrawer commented 3 years ago

Environment

MegaMek Map Editor

Description

Summary: Non-gameplay/graphical enhancement.

To help add more 'life'/graphical interest to maps, it would be great to have additional fluff types for buildings and trees, particularly for the grassland/default theme. This would be in addition to the existing 'town/city' focused sprites which are included in building fluff and the orchard sprite for tree fluff.

Sprites representing architecture unique to the different factions of the Inner Sphere e.g. Kuritan Japanese style architecture, Davion/Steiner 'old world Europe' style building sprites.

Ideally some/all of these sprites would be connectable to allow the building of larger structures without using the default buildings.

For trees, being able to represent a few different types of trees/colours of trees/seasons would also help for themeing maps.

This could be as simple as autumn/winter/spring/summer variations on the Woods/Foliage sprites that currently exist.

Additional sprite types which would be nice to see would be:

Blossoming cherry trees, variations on the existing orchard sprite e.g. fruiting/flowering trees, pine trees (not currently available unless using the 'snow' theme).

Files

N/A

SimonLandmine commented 3 years ago

I really like the idea of House-based building fluff!