Open BLR-IIC opened 3 years ago
This looks like it's due to the "skip ineligible during movement phase" setting. You can work around it by turning that setting off, but then, of course, that'll allow units with unconscious units to be used as init sinks. Fixing this is likely to be fairly invasive and unstable, as it's a change to the very rickety turn ordering mechanism.
I had a Visigoth suffer a pilot KO at 17 velocity. However, when the pilot got KO'd, the Visigoth stopped moving, even though the unit display shows random movement at 16 velocity regardless. Savegame attached.
KO_pilot_ignores_physics.sav.gz.zip