MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
This is most commonly seen when a damaged unit controlled by Princess is attempting to stand. In an egregious example, a Locust was missing a leg, with gyro damage, minimal arms, and a cramped cockpit, resulting in a target number of 17. Even then, Princess attempted to stand, which often results in a crippled unit continuing to attempt to stand until the pilot gets knocked unconcscious.
Would there be a way to set a function within Princess so that rather than attempting to stand until unconscious, the pilot would instead eject?
This is most commonly seen when a damaged unit controlled by Princess is attempting to stand. In an egregious example, a Locust was missing a leg, with gyro damage, minimal arms, and a cramped cockpit, resulting in a target number of 17. Even then, Princess attempted to stand, which often results in a crippled unit continuing to attempt to stand until the pilot gets knocked unconcscious.
Would there be a way to set a function within Princess so that rather than attempting to stand until unconscious, the pilot would instead eject?