MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Fill out the fields below with as much pertinent information as possible to help the developers solve the issue.
Search for your issue inside open and closed issues first before reporting so as not to make duplicates.
(Delete the above lines)
Fill out the fields below with as much pertinent information as possible to help the developers solve the issue. Search for your issue inside open and closed issues first before reporting so as not to make duplicates. (Delete the above lines)
Environment
MM version .49.5
Description
Specialty Armors for ASF still trigger Damage Thresholds critical checks for their respective damage type. this forums post says that only damage counted in the record sheet/against the armor after damage reduction counts for these thresholds https://bg.battletech.com/forums/total-warfare/(answered)-prevented-or-reduced-damage-and-psr/
Files
DAMAGE.sav.gz the overall setup is there for ease of testing, should give plenty of room for figuring out how the logic is breaking
My Name is Logion567 (as seen in the screenshot)