Open UlyssesSockdrawer opened 2 years ago
Posting to add further notes: this affects space-map battles as well as atmospheric map. The effect seems to be that if you have N small craft, you will also have to move N fighters before any of the enemy's fighters move, regardless of whether you won or lost initiative. This causes extreme distortion of the initiative order if the number of small craft on one side is similar to the number of fighters on that side, up to having to move all of your fighters before any of the enemy fighters move.
Any type of aerospace unit other than small craft does not seem to have this effect.
However, as of my testing on version 0.49.13, this issue appears to have been resolved - a quick test on default settings did not show the issue. Just to be sure, since my previous testing on 0.48 had many non-default game options, I confirmed that the issue remains present in 0.48 when using default Game Options. Not sure exactly what changed to fix the issue.
Environment
MM Version: 0.48 OS: Windows 10 Java Version: OpenJDK 11
Description
Player has a small craft and an aerospace fighter on their side. Bot/opponent has a single aerospace fighter.
Player wins initiative and is forced to move both the small craft and ASF before the bot/opponent has to move.
Rules References: Total Warfare Page 76 for movement order for small craft vs. aerospace StratOps Page 50
Steps to reproduce:
Give one player an ASF and small craft Give opponent one ASF
Give player with ASF & small craft an init bonus to guarantee init win
Player will be forced to move both ASF and small craft first despite winning init (Delete the above lines)
Files
No save file available.