MegaMek / megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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Protomechs cannot load individual rounds of specialized missile ammunition (and other certain ammo types as well) #3710

Open insanebotv21 opened 2 years ago

insanebotv21 commented 2 years ago

Attempting to do so will result in an error message reading "Warning! Invalid unit, it might load incorrectly! While parsing (Protomech name here).blk, Could not determine number of shots in: Clan Ammo Protomech (SRM/LRM - Tube count) (ammo type). image Opening Megamek itself will result in the same warning message and you will not be allowed to load the resulting protomech as a unit for use. Worth noting is that any standard ammo added in megamek lab will be assigned to one lump sum regardless of how much you put in; preventing you from loading several groupings of standard ammo to be replaced with specialist in megamek as is done with the hippogriff. It is additionally worth noting that the same bug does not occur with autocannons; you are able to load individual rounds of whatever ammo type you please with no issue. version 0.49.2

insanebotv21 commented 2 years ago

This also applies to flamer ammo as well image

HammerGS commented 2 weeks ago

Related: https://github.com/MegaMek/megamek/issues/2425 https://github.com/MegaMek/megamek/issues/6065 https://github.com/MegaMek/megamek/issues/6064 https://github.com/MegaMek/megamek/issues/3710