Open Saklad5 opened 1 year ago
@Lu9us This appears broken in the 0.49.13 snapshot, seemingly due to the ECM's lack of affiliation.
07:04:08,587 ERROR [megamek.client.Client] {AWT-EventQueue-0}
megamek.client.Client.handlePacket(Client.java:1666) - Failed to parse Packet command ENTITY_UPDATE
java.lang.NullPointerException: Cannot invoke "megamek.common.Player.isEnemyOf(megamek.common.Player)" because "this.owner" is null
at megamek.common.ECMInfo.addAlliedECMEffects(ECMInfo.java:343)
at megamek.client.ui.swing.boardview.ECMEffects.getHexColor(ECMEffects.java:96)
at megamek.client.ui.swing.boardview.BoardView.processAffectedCoords(BoardView.java:5344)
at megamek.client.ui.swing.boardview.BoardView.updateEcmList(BoardView.java:5306)
at megamek.client.ui.swing.boardview.BoardView$10.gameEntityChange(BoardView.java:4965)
at megamek.common.event.GameEntityChangeEvent.fireEvent(GameEntityChangeEvent.java:106)
at megamek.common.Game.processGameEvent(Game.java:2985)
at megamek.common.Game.setEntity(Game.java:1274)
at megamek.client.Client.receiveEntityUpdate(Client.java:1049)
at megamek.client.Client.handlePacket(Client.java:1422)
at megamek.client.Client$1.lambda$packetReceived$0(Client.java:174)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:318)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:773)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:720)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:714)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Hey do you have some steps for reproduction or is this happening all the time ?
I didn't see this happening when I was doing dev but I'm happy to take a look tomorrow and see if I can reproduce it.
Hey do you have some steps for reproduction or is this happening all the time ?
I didn't see this happening when I was doing dev but I'm happy to take a look tomorrow and see if I can reproduce it.
I think it was introduced when merged, due to changes to how ECM is displayed.
Cool I'll take a look and see if I can implement a fix
Still working on this but the fix wasn't as simple as hoped + work and travel have left little time to look at it.
Chaff pods are currently in MegaMek, but are not functional.
The rules may be found on page 111 of Tactical Operations: Advanced Units & Equipment, and consist of a few distinct effects that occur at the end of the movement phase:
These effects are all removed during the end phase of the same round, and do not work without an atmosphere (not in space, not in vacuum).
Even a partial implementation would still be an improvement.