MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Title. Similar to the other. She cant move the underwater units. I added conventional underwater units to oppose her, and she didnt move them either for some reason. If I add mechs to the Opfor they will travel the whole map and klll the Orcas. Sometimes the Orcas and Hipposaurs will fire back, but usually not fire at all. The but the conventional units on their team will never move from their starter hex. Also, the HIpposaurs drown on turn 3 one game. Not sure why.
I am honestly unfamiliar with Underwater units and infantry, so I have no idea if this is a setting or intended behaviour.
Title. Similar to the other. She cant move the underwater units. I added conventional underwater units to oppose her, and she didnt move them either for some reason. If I add mechs to the Opfor they will travel the whole map and klll the Orcas. Sometimes the Orcas and Hipposaurs will fire back, but usually not fire at all. The but the conventional units on their team will never move from their starter hex. Also, the HIpposaurs drown on turn 3 one game. Not sure why.
I am honestly unfamiliar with Underwater units and infantry, so I have no idea if this is a setting or intended behaviour.
Sample scenario attached.
Screen shows units I added in lobby and drowning.
waterbeasts.sav.gz