MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
The following are issues with C-Bill cost calculations for conventional infantry. These are issues related to the calculation formulas themselves, and not any missing equipment, infantry specializations, etc.
Jump Infantry [all unit sizes and subvariants]: incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Motorized Platoon (Flamer), (MG), (LRM), (Rifle), (Laser), (SRM): incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Motorized Platoon (Taurian) / (Flamer), (MG), (LRM), (Rifle), (Laser), (SRM): incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Motorized Squad (Flamer), (MG), (LRM), (Rifle), (Laser), (SRM): incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Clan Motorized Point [all subvariants]: incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Clan Motorized Squad [all subvariants]: incorrectly multiplies base C-Bill cost by 5x (should have no cost multiplier).
Beast Infantry [all beast types and subvariants]: incorrectly multiplies base C-Bill cost by 4.5x (Branth) or 5x (all others) (cost multiplier should be 5000 C-Bills x total platoon tonnage, TO:AUE, p. 225).
XCT-Trained Infantry [all types and conditions]: XCT condition-trained troops should use 1.5x cost multiplier (not 5x) [TO:AUE, p. 225]
I could not completely confirm that these two are bugs, but from what I could tell, the costs should be subject to all other final cost multipliers for the relevant infantry units [TO:AUE, p. 225, table footnote]
Beast Infantry [all beast types and subvariants]: all (final) cost multipliers applied prior to including beast C-Bill cost in total unit cost.
Field Weapons [all types and subvariants]: all (final) cost multipliers applied prior to including weapon (and ammo) C-Bill cost in total unit cost.
Environment
v0.49.17 Windows 10 Java Version: 11.0.20.1
Description
The following are issues with C-Bill cost calculations for conventional infantry. These are issues related to the calculation formulas themselves, and not any missing equipment, infantry specializations, etc.
I could not completely confirm that these two are bugs, but from what I could tell, the costs should be subject to all other final cost multipliers for the relevant infantry units [TO:AUE, p. 225, table footnote]