Open PhoenixHeart512 opened 6 months ago
I doubt being able to see the dice result would help anyone who doesn't trust the random number generator, because they'll then just say that the dice result itself is suspect. "MegaMek has abnormally large numbers of maximum cluster size results" would morph into "MegaMek rolls too many 11s and 12s".
That said, it would be nice to see the result roll-up (with mods), especially since we record other roll results in the report.
True, but my personal bias is a concern that it's not actually rolling the dice like it says it is lol.
Plus I'm always a fan of more info = better, especially if it's only presented when you click on a thing to view it.
Could this be added as a sort of GM option that way players who want to see it or are testing things can see it but its not always showing by default.
as a huge fan of cluster weapons. yes please?
Environment
megamek.MegaMek.initializeLogging(MegaMek.java:118) - Starting MegaMek v0.49.19 Build Date: 2024-04-19T14:55:55.055536 Today: 2024-04-30 Origin Project: MegaMekLab Java Vendor: Eclipse Adoptium Java Version: 17.0.6 Platform: Windows 10 10.0 (amd64) System Locale: en_US Total memory available to MegaMek: 8 GB
Description
As it says on the tin, I would like to have the cluster roll show the roll result as a hyperlink so that the player can click to see what the 2d6 result was. While I'm 99% sure it's just player bias, it feels like there are an abnormally large number of maximum cluster results that happen in MegaMek, and being able to see the dice result would go a long way towards dispelling that superstition.
It would also help to have the cluster modifier hyperlinked so that the player can see what modifiers affected the roll, similar to what we already do for the to-hit TN ("needs 8").
In the screenshot below, the roll result pop-up is from the To-Hit roll result as an example of what I would LIKE to see for the cluster roll (boxed in red)