MegaMek / megamek

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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AMS against infantry being treated as direct fire weapon rather than MG #5616

Open SuperStucco opened 1 week ago

SuperStucco commented 1 week ago

From some 49.20 SNAPSHOT work on AMS:

Anti-Missile System at Foot Platoon (Rifle) #2 (SuperStucco); needs 8, rolls 12 : hits TPRS Direct fire weapon against infantry, damage changed from 2 to 1 Foot Platoon (Rifle) #2 (SuperStucco) takes 1 damage to TPRS. 25 men alive

When used manually per TacOps rules, standard AMS should be as a MG and laser AMS as a micro-pulse laser, which should be burst fire damage against conventional infantry. This will probably require changing the AMS weapon types to have F_BURST_FIRE flag as well as the infDamageClass property (although there may be other changes necessary).

Sleet01 commented 1 week ago

Man, that is a niche find, well spotted! I don't think there's any drawback to adding F_BURST_FIRE to AMS weapons... If it's not too fiddly, we should probably implement a unit test that verifies burst damage by AMS against CI first, and then use that to quickly iterate while updating the AMS damage attributes - that way a lot of game creation overhead can be avoided.