MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
megameklab.MegaMekLab.initializeLogging(MegaMekLab.java:53) - Starting MegaMekLab v0.49.19.1
Build Date: 2024-05-10T20:11:07.455725852
Today: 2024-06-29
Origin Project: MekHQ
Java Vendor: Eclipse Adoptium
Java Version: 21.0.1
Platform: Windows 11 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMekLab: 8 GB
This is the bundled version with MekHQ.
Description
A Chameleon Light Polarization Shield cannot be mounted as podded equipment on an Omni and must be fixed (TO p.112, "Construction Rules"). But it defaults to being added as a pod-mount.
Additionally, when the CLPS is changed to fixed equipment, MekLab is still calculating the time as an omni pod refit rather than a maintenance refit.
I have not tested but this could also apply to Null-Signature Systems (TO p.148), Blue Shield (TO p. 108), and Void Signature System (TO p. 160) which have similar construction rules.
Environment
This is the bundled version with MekHQ.
Description
A Chameleon Light Polarization Shield cannot be mounted as podded equipment on an Omni and must be fixed (TO p.112, "Construction Rules"). But it defaults to being added as a pod-mount.
Additionally, when the CLPS is changed to fixed equipment, MekLab is still calculating the time as an omni pod refit rather than a maintenance refit.
I have not tested but this could also apply to Null-Signature Systems (TO p.148), Blue Shield (TO p. 108), and Void Signature System (TO p. 160) which have similar construction rules.