Open BoloNike opened 2 months ago
Save from start of firing phase for testing and reproduction (0.49.19.1): ae_vs_ci_testing.sav.gz
Thumper Cannon does 5 AE damage, which is doubled to 10, then each cluster of 5 damage from that 10 is doubled twice to 20, doing a total of 40 damage. One too many doublings.
Environment
MegaMek v0.49.19.1 Build Date: 2024-05-10T20:11:07.447429751 Today: 2024-08-14 Origin Project: MegaMek Java Vendor: Eclipse Adoptium Java Version: 11.0.24 Platform: Windows 10 10.0 (amd64) System Locale: en_US Total memory available to MegaMek: 16 GB
Description
Looks like Artillery (AoE) is doing too much damage to CI. When a standard HE Arrow IV round (20/10) hit one tile off from an exposed CI platoon it did 4 groupings totaling 60 damage. Calculation should be only 40 max for one tile off. 10 ->(divide by .5 for AoE) -> 20 -> (double for in open terrain) -> 40.
Looking at the (20,20,10,10) grouping it seems like it is calculating the damage to CI before terrain effects (10->20) then dividing to damage groupings of 5 (4x5) then applying BOTH the AoE effect and the Open Terrain effect (5->10->20). Conjecture that last two are only 10 (and not showing open effect as applying) as ghosts cannot be in open terrain.
Files
MegaMek log megamek.log
Pictures
Arrow IV Standard HE firing solutions. Weapons phase results