Open BTSS88 opened 2 weeks ago
You specify that the Lancelot was acquired by capturing it in a prior SL Cache special mission. So a pair of quick questions 1] Was the unit rendered inoperable during said mission [sine you captured it I assume yes but clarifying just in case] 2] Did you close/reopen HQ since that mission?
On Wed, Sep 4, 2024 at 4:09 AM RaozSpaz @.***> wrote:
You specify that the Lancelot was acquired by capturing it in a prior SL Cache special mission. So a pair of quick questions 1] Was the unit rendered inoperable during said mission [sine you captured it I assume yes but clarifying just in case] 2] Did you close/reopen HQ since that mission?
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If a mech was rendered inoperable during a fight, salvaged, and then repaired and deployed once more without restarting MekHQ, there's a known issue where it will sometimes just disappear like this (jokingly referred to as "Mech's haunted"). The fact that it goes away on MekHQ reload has caused it to be very difficult to debug. Fairly longstanding issue at this point.
It doesn't happen every time, either, otherwise it would still be pretty easy to reproduce for debugging purposes.
Got it. On/off is always the solution. lol Thanks again.
On Thu, Sep 5, 2024 at 10:26 AM gsparks3 @.***> wrote:
If a mech was rendered inoperable during a fight, salvaged, and then repaired and deployed once more without restarting MekHQ, there's a known issue where it will sometimes just disappear like this (jokingly referred to as "Mech's haunted"). The fact that it goes away on MekHQ reload has caused it to be very difficult to debug. Fairly longstanding issue at this point.
It doesn't happen every time, either, otherwise it would still be pretty easy to reproduce for debugging purposes.
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References: MegaMek/mekhq#3201 MegaMek/mekhq#3887
HQ's MegaMek v0.50 Win 11 Java 17
One of the mech, a Lancelot captured from a star league cache mission, disappears from the deployment roster at the start of the initial deployment phase on the combat map.
Musket's Emergency Contractors30520629.cpnx.gz
Player name is "Musket's Emergency Contractors"
Files
Provide a saved game of when the issue was found. If possible try to save the game during the phase before the issue occurs so the developers can step through the code and find exactly what it is that is breaking in the code. Provide the megamek.log file for any NPE's or errors that MegaMek might be reporting. Do not paste the entire logfile text into this ticket. Just attach the actual megamek.log file And provide your player name so that they can load the saved game. (Delete the above lines)