MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
In large unit campaigns, it takes time to populate the tech list for repairs and refits/customization. While I know this is a backend, a suggestion to speed up this process: Have the 'tech' list populate during dayroll, instead of every time you want to refit/repair, and the list readjusted for open time on the tech's part after commitment to that. Even if you're hiring that day, a new tech won't be able to realistically work same day, so there's no real 'loss' in 'realistic' terms.
(this holds for all versions, regardless of environment)
In large unit campaigns, it takes time to populate the tech list for repairs and refits/customization. While I know this is a backend, a suggestion to speed up this process: Have the 'tech' list populate during dayroll, instead of every time you want to refit/repair, and the list readjusted for open time on the tech's part after commitment to that. Even if you're hiring that day, a new tech won't be able to realistically work same day, so there's no real 'loss' in 'realistic' terms.
(this holds for all versions, regardless of environment)