MegaMek / mekhq

MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
http://megamek.org
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RFE: Mechwarrior RPGS #2511

Open SovietGondor opened 3 years ago

SovietGondor commented 3 years ago

Hi. I'm a long time user of the program and I wanted to leave a couple of suggestions that would really improve the programs usage for me as a whole and for some newer players, as one of my suggestions pertains to him. The first thing I would like to talk about is the integration in some way of the newest or older Mechwarrior RPG rules specific to the tabletop, such as certain skills or pilot condition. I'm no coder or programmer, I make no claims to be able to produce something of that nature but it would be really useful for my integrated games over the internet. The current RPG related options are for A Time of War. A good system, but very time consuming compared to MW 2nd or even Destiny as of late.

Split out fire button to here - https://github.com/MegaMek/megamek/issues/2778

HammerGS commented 3 years ago

Moved to MekHQ as more of this would fit into that program.

Windchild292 commented 3 years ago

MekHQ's current implementation with regards to skills is a hodgepodge from various sources. I'm looking into adding support for some parts of Destiny in the future, but that will come in a while.

The primary things that would need to be done are: 1) Handling character creation with PDF export functionality 2) Mech, vehicle, and aerospace conversion to Destiny with PDF export 3) Destiny skill system and character tracker. This will first require a complete rework of MekHQ's skills.

SovietGondor commented 3 years ago

That is nice to hear. I don't know how much help I can be, but if there is anything I can do to help just let me know I guess. I know nothing about java but I know the RPG system in question.