Open SovietGondor opened 3 years ago
Moved to MekHQ as more of this would fit into that program.
MekHQ's current implementation with regards to skills is a hodgepodge from various sources. I'm looking into adding support for some parts of Destiny in the future, but that will come in a while.
The primary things that would need to be done are: 1) Handling character creation with PDF export functionality 2) Mech, vehicle, and aerospace conversion to Destiny with PDF export 3) Destiny skill system and character tracker. This will first require a complete rework of MekHQ's skills.
That is nice to hear. I don't know how much help I can be, but if there is anything I can do to help just let me know I guess. I know nothing about java but I know the RPG system in question.
Hi. I'm a long time user of the program and I wanted to leave a couple of suggestions that would really improve the programs usage for me as a whole and for some newer players, as one of my suggestions pertains to him. The first thing I would like to talk about is the integration in some way of the newest or older Mechwarrior RPG rules specific to the tabletop, such as certain skills or pilot condition. I'm no coder or programmer, I make no claims to be able to produce something of that nature but it would be really useful for my integrated games over the internet. The current RPG related options are for A Time of War. A good system, but very time consuming compared to MW 2nd or even Destiny as of late.
Split out fire button to here - https://github.com/MegaMek/megamek/issues/2778