MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
DropShip/JumpShip locations for repair/maintenance per SO p. 172. After travelling to a contract, my DropShip spends most of it's time on the surface, but I can't use any of the existing modifiers (Transport Bay is 0, Maintenance Facility is -2, and Factory is -4). Adding the DropShip/JumpShip sites to the end of the 'Mech/Vehicle sites would not be that hard I believe.
On Planetary Surface (DropShip only) -1
Naval Repair Facilities (Unpressurized Yard) (see p. 334, TO) -3
Naval Repair Facilities (Pressurized Yard) (see p. 334, TO) -5
DropShip/JumpShip locations for repair/maintenance per SO p. 172. After travelling to a contract, my DropShip spends most of it's time on the surface, but I can't use any of the existing modifiers (Transport Bay is 0, Maintenance Facility is -2, and Factory is -4). Adding the DropShip/JumpShip sites to the end of the 'Mech/Vehicle sites would not be that hard I believe.
On Planetary Surface (DropShip only) -1 Naval Repair Facilities (Unpressurized Yard) (see p. 334, TO) -3 Naval Repair Facilities (Pressurized Yard) (see p. 334, TO) -5