Open Saklad5 opened 5 days ago
Alternatively, Maintenance Checks could preempt other kinds of task. Under that approach, a long-running task would be put on hold in favor of a required Maintenance Check, and resume once that check is completed. In the DropShip example above, that could be conveyed by stating that a Technical Team has 240 minutes left plus 240 minutes for scheduled maintenance.
Note that the time shouldn't be removed at that stage, as the player could adjust how much time to spend on maintenance, thereby freeing up more time on that day. For units that aren't self-maintained, a different Technical Team could also be assigned that task instead to let that technician work on something else.
This approach would also allow tasks that take more than a working week, such as DropShip engine replacements, to be scheduled without forcing maintenance to be left undone.
Once a Maintenance Check starts, though, it should be seen through to the end. Maintenance Checks shouldn't be preemptable by other Maintenance Checks either.
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the RFE to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] Does this conform with our Content Policy linked above?
[X] I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is a request to implement Errata
Brief Description *
A recent forum ruling has confirmed that MekHQ's current approach to maintenance time, where it is deducted every day, is incorrect. Instead, that time should be deducted immediately preceding a Maintenance Check.
This would best be implemented as a full rewrite of the current system, which is unnecessarily complicated. Here is a summary of how the revised system should work:
When a Technical Team is instructed to perform a task, a warning should be displayed if doing so would not leave enough time to perform maintenance for one of their assigned units.
As an example, if a DropShip is set to be maintained with Extra Time x 4, and thus needs 720 minutes to complete maintenance, then the day before the check is due a warning should be displayed if the crew are instructed to perform a task that would leave them with less than 240 minutes of time. This is because they need those 240 minutes, plus the 480 minutes of the next day, to perform the Maintenance Check.
[^1]: Assigning two or three Technical Teams to maintain the same unit applies a -1 or -2 target modifier, respectively. This is currently unimplemented, but as these changes require an overhaul of the maintenance code anyway, it is a good time to rectify that.
MekHQ Suite Version *
v0.50.0
Attach Files
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Final Checklist