Closed Tzahr closed 1 month ago
As a knock-on effect, this also appears to cause affected personnel to lose their randomly generated portaits, even after their role is restored. I am not going to report this as a seperate issue, since resolving the role conversion will almost certainly also resolve this secondary effect.
Closing as resolved
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] I've tested the issue against at least the latest MILESTONE version
[X] I've asked on the MegaMek Discord about the error
[X] I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
[X] I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
Importing a campaign created prior to the changes Mech -> Mek terminology change results in all personnel with roles that used the relevent term from being assigned as "None". So far, I have observed this affecting:
Others will likely similarly be impacted. Notably, this does not remove the Mek Warriors from the TOE. EDIT: correction, it also does not unassign Techs.
Steps to Reproduce
Import an existing campaign into the current run of Nightlies.
Operating System *
Windows 11
Java Version *
21.0.3
MekHQ Suite Version *
Free Text (type manually)
Custom MekHQ Version
0.50.01-SNAPSHOT - Revision: e0a790a6a4cfccb36f50625799b23898e0e8bd1a
Attach Files
No response
Final Checklist