Closed UlyssesSockdrawer closed 2 weeks ago
This issue is not isolated to imported campaign saves. Rewards do not load at all from any savegame made in this build.
This can very easily be tested by creating a new campaign, and using the default company generator, which will normally generate you with personnel that qualify for the Marksman award, and automatically promt you to do so. Confirm this, and make note of which personnel received the reward. Save the game, and reload it: the reward is no longer there, and running the eglibility dialogue re-awards it.
So: rewards are failing to load correctly in general.
EDIT: appending a log file that contains some AutoAward errors. This was for following the above steps. mekhq.log
Closing as resolved
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] I've tested the issue against at least the latest MILESTONE version
[X] I've asked on the MegaMek Discord about the error
[X] I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
[X] I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
Importing a campaign from 0.50 into the 0.50.01 nightly removes all awards from personnel. The awards are still shown in the pilot's personal log. I suspect this may somehow be linked to the mekkening of names. May be one for @IllianiCBT
Auto-awards continues to assign correctly after scenarios to mekwarriors.
0.50.01 screenshot:
0.50 screenshot of same pilot:
Steps to Reproduce
Operating System *
Windows 11
Java Version *
17.0.12
MekHQ Suite Version *
Free Text (type manually)
Custom MekHQ Version
50.01 CI1618 Nightly
Attach Files
0.50 save with medals: The Nova Dragoons30050716.cpnx.gz
customs.zip
Final Checklist