Open Gribbly1 opened 1 month ago
Turning this into a checklist for easier tracking, and adding a few things from @IllianiCBT
If you're feeling generous, it would be useful to have a method to adjust contract pay by x%
, and also to increase the chance of getting specific employers. These would be used in the upcoming Fame and Infamy module. I can do it myself, but if you see an opportunity to add these in that would be grand.
Per RAW there should already be the ability to tune contract payments from 1% to 5% of asset value.
The Combine 'death to mercenaries' edict is often grossly overstated. Official military contracts by the DCMS would be rare but individual nobles, corporations and planetary governments still quietly hired mercs as regular business as usual. Perhaps a restriction to just the small and independent employer table for contracts originating in Kuritan space during this time period - unless 'covert' is generated for standard employer.
I agree with Gribbly
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the RFE to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] Does this conform with our Content Policy linked above?
[X] I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is an improvement to an existing feature
Brief Description *
https://github.com/MegaMek/mekhq/pull/4644#issuecomment-2362320448
Request for toggle options to manually fine tune CO contracts in order to avoid edge cases. These are based on several years of using CO at/close to RAW and observing unnecessary points of failure.
One other note is that the careful classification of employers and employer types in each era is important and can cause issues depending on time period.
These options would be useful outside of AtB/StratCon too.
MekHQ Suite Version *
v0.50.0
Attach Files
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Final Checklist