MegaMek / mekhq

MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
http://megamek.org
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[RFE] Auxiliary formations #5192

Open Tempest-56 opened 1 week ago

Tempest-56 commented 1 week ago

Prerequisites and Pre-Issue Checklist

RFE Details *

This is an improvement to an existing feature

Brief Description *

The implementation of combat versus non-combat forces in the TOE is good but could be refined further. I propose a third designation: auxiliary units.

The intended use is for forces that are combat facing but not intended to be primary units such as an artillery lance. Right now such lances are given the same weight as any other lance for the purposes of scenario generation. This can create weird, unfun, or suboptimal scenarios. Under AtB you could affect that by assigning different roles (or leaving them Unassigned) but the move to Stratcon has gotten rid of that.

An auxiliary unit would have a significantly reduced weight when generating scenarios, allowing for the occasional 'your artillery unit got ambushed' while making that a rare surprise while making it so the majority of your combat scenarios use actual combat-oriented forces.

MekHQ Suite Version *

v0.50.01

Attach Files

No response

Final Checklist