MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
[X] I've tested the issue against at least the latest MILESTONE version
[X] I've asked on the MegaMek Discord about the error
[X] I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
[X] I've searched the Github tracker and haven't found the issue listed
Severity *
High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.
Brief Description *
Greetings,
I have a problem with MekHQ 50.1. For my RPG group there should be a mine outpost that I want to manage in MekHQ. Unfortunately, I cannot assign the mining tanks to the TOE. The reason is probably that these tanks are displayed as “crippeld” in the hangar, although I have just added them to the hangar. The movement of the tanks is indicated as 0/0 in MekHQ, although I constructed them with 3/5 in MekLab. The special feature of the tanks is that they are drones. This prevents me from assigning a Crew, which solved the problem in the 49 series.
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] I've tested the issue against at least the latest MILESTONE version
[X] I've asked on the MegaMek Discord about the error
[X] I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
[X] I've searched the Github tracker and haven't found the issue listed
Severity *
High (Major Disruption): A major feature is broken or incorrect, but a workaround exists.
Brief Description *
Greetings, I have a problem with MekHQ 50.1. For my RPG group there should be a mine outpost that I want to manage in MekHQ. Unfortunately, I cannot assign the mining tanks to the TOE. The reason is probably that these tanks are displayed as “crippeld” in the hangar, although I have just added them to the hangar. The movement of the tanks is indicated as 0/0 in MekHQ, although I constructed them with 3/5 in MekLab. The special feature of the tanks is that they are drones. This prevents me from assigning a Crew, which solved the problem in the 49 series.
Steps to Reproduce
No response
Operating System *
Windows 10
Java Version *
17.0.8.1
MekHQ Suite Version *
Free Text (type manually)
Custom MekHQ Version
50.1 and 50.0
Attach Files
logs.zip Robots.zip
Final Checklist