Open HammerGS opened 2 days ago
Would this apply to Clans as well?
My gut tells me to implement for IS factions, then Clans, then ComStar / WoB.
We’d probably see some cross utility, but past modules have taught me not to try and tackle everything at once.
Prerequisites and Pre-Issue Checklist
[X] I'm reporting the RFE to the correct repository:
MegaMek
MegaMekLab
MekHQ
[X] Does this conform with our Content Policy linked above?
[X] I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is a new feature
Brief Description *
This RFE is meant as a Framework for a future House Command model. This Framework is NOT final and only meant as a starting point. The Dev team has no timeline for implementation for this, but felt it was time to centralize the discussions. We'll also be opening a discussion channel on the Discord for this.
House Commands Implementation
Orders System
The contract market needs rework for House Commands. Players see one mission representing their orders instead of choosing from multiple contracts.
Core Changes
One mission at a time in contract market:
Opponents and missions:
Unit quality impacts:
Battalion+ sized units:
Victory Points
Binary system that tracks unit success:
Win = +1 point:
Draw = 0 points:
Loss = -1 point:
Logistics
House Commands receive supplies through House logistics rather than purchasing them.
Monthly Supply
Automated delivery system:
Quality and quantity based on:
Salvage
Roll-based retention system:
Unit equipment handling:
Emergency Supply
Request system:
Victory point influence:
Personnel
Getting New Personnel
House Commands use two recruitment methods:
Command Request:
Victory Point Expenditure:
Combat Replacements
Quality system based on unit status:
During active missions:
Between missions:
Victory point influence:
Transfers
Uses existing systems with modifications:
Garrison Duty
Units serve garrison duty between active missions.
Basic System
Random location assignment:
Uses existing garrison mechanics:
Duration Control
Time limits:
Monthly check for early release:
Technical Implementation
Primary system modifications needed:
Player Feedback Requirements
Need testing to determine:
MekHQ Suite Version *
v0.50.01
Attach Files
No response
Final Checklist